GT World Challenge Asia Esports Charity Cup – Regulation and Sporting Code

REGULATION

GT World Challenge Esports Charity Cup

 

1. COMPETITION

The GT World Challenge Esports Charity Cup is an Esports competition, based on the Assetto Corsa Competizione (PC platform) simulation developed by Kunos Simulazioni, dedicated to Real Drivers and Sim Racers. The GT World Challenge Esports Charity Cup is organized by SRO Motorsports Group with the support of AK Informatica and CBR Media in order to create a truly engaging Asian Esports Competition and raise funds for “Save The Children” organisation.

The event is divided into 2 different main categories: REAL and SIM drivers. Each main category is divided into 2 different sub-classes:

REAL Drivers:

  • PRO (invited by the organizers)
  • AM (invited by the organizers)

SIM Drivers:

  • PRO (invited by the organizers)
  • AM (selected through a dedicated public hotlap qualification)

Each main category will compete in a separate race: one dedicated to Real Drivers and one to Sim Drivers. Each sub-class will have his own dedicated standings.

2. TERRITORY

The GT World Challenge Esports Charity Cup will be held online, and it will be valid only within the following countries: China, Hong Kong (China), Macau (China), Japan, Mongolia, South Korea, Chinese Taipei, Bangladesh, Bhutan, India, Maldives, Nepal, Pakistan, Sri Lanka, Australia, New Zealand, Brunei, Cambodia, Indonesia, Laos, Malaysia, Myanmar, Philippines, Singapore, Thailand and Vietnam.

3. DURATION

From 19th August until 29th August (end of the event).

In consideration of the mechanics of the Competition, drivers who wish to participate shall register through the website by 09:59 pm HKT of the 23rd August, time of closure of the last qualification day. After this deadline, registration in the Competition will no longer be available.

4. DRIVER ELIGIBILITY

A “Driver” is any person who has been invited by the organizers or has registered through the official website during the registration time window. Drivers must meet the following requirements in their entirety to be eligible to compete:

  1. Be resident in any of the Asian territory lists of countries (see art. 2);
  2. Must be at least 18 years old;
  3. Not be officially banned from any other esport competition;
  4. Agree with Terms and Conditions of this regulation;
  5. Agree with the Sporting Code;
  6. Agree with the Code of Conduct (see art. 8);
  7. Meet the Hardware and Software requirements (see Hw & Sw requirements).

Drivers who do not meet these requirements will be deemed ineligible and will be removed from the GT World Challenge Esports Charity Cup. Administration reserves the right to investigate Driver information when eligibility is in question. Drivers should be prepared to provide a copy of personal identification or other applicable documents to verify if all the requirements are met.

5.  PARTICIPATION

All the Drivers invited by the organizers or qualified through the Sim-AM hotlap qualification must meet the following requirements:

  • SOFTWARE REQUIREMENTS
    • Own an original copy of Assetto Corsa Competizione by Kunos Simulazioni on Steam
      (PC version only);
    • Own the Intercontinental GT Pack DLC of Assetto Corsa Competizione
    • Own a driver profile in-game with real Forename and Surname
      (see below “Driver Names”);
    • Own a Discord account with real Forename and Surname.
  • HARDWARE REQUIREMENTS
    • Gaming PC that meets the game minimum requirements;
    • Internet connection with max ping of 150ms (Drivers can test their ping here);
    • Wheel and Pedals set.

      SIM-AM DRIVERS

SIM-AM Drivers will have the chance to participate in the GT World Challenge Esports Charity Cup by joining the hotlap qualification. In order to participate in the SIM-AM hotlap qualification the Driver needs to:

  • Meet driver eligibility requirements (see art. 4);
  • Register to the official website at: https://sro-esport.com/asia;
  • Follow the instructions sent with the confirmation email and donate 10$; 
  • Own a driver profile in-game with real Forename and Surname;
  • Don’t be a Real PRO-AM or SIM-PRO participant;
  • Once the hotlap session will open, join at least one of the qualification hotlap servers to record his/her best lap time.
  • DRIVER NAME
    • In-game Driver Names must be the real ones and must not contain any of the following: nicknames, acronyms, obscene or suggestive language, corporation, company, sponsor, product or any shorthand of the aforementioned GT World Challenge Esports Charity Cup derivatives that may cause confusion during gameplay and broadcast;
    • Drivers who attempt to change their in-game names and last names during the event may be disqualified from the competition. 

6.  FORMAT OVERVIEW

The competition is divided into the following phases:

  1. SIM-AM hotlap qualification
  2. GT World Challenge Esports Charity Cup – Race Event
 I.  AM QUALIFICATIONS DETAILS
  • Dedicated to everyone who completed the registration on the official website, have donated successfully 10$ by following the procedure specified on the email, and is eligible to participate in the GT World Challenge Esports Charity Cup as pointed out in art. 4;
  • Dates and times: please refer to chapter 7
  • Hotlap qualification track: Suzuka
  • The best 2 Drivers of each manufacturer (12 total manufacturers available) who have recorded the fastest hotlaps in the official servers will join the GT World Challenge Esports Charity Cup as SIM-AM participants;
  • If a driver qualifies with more than 1 manufacturer the best position will be considered valid, in case the position is the same, the driver will have the chance to select which car he/she will use in the event.
  • Hotlap qualifications details: 
    • Cars allowed

      • Aston Martin AMR V8 Vantage GT3 (2019)
      • Audi R8 LMS EVO (2019)
      • Bentley Continental GT3 (2018)
      • BMW M6 GT3 (2017)
      • Honda NSX Evo (2019)
      • Ferrari 488 GT3 (2018)
      • Lamborghini Huracan GT3 Evo (2019)
      • Lexus RC F GT3 (2016)
      • McLaren 720S GT3 (2019)
      • Mercedes-AMG GT3 (2015)
      • Nissan GT-R Nismo GT3 (2018)
      • Porsche 991II GT3 R (2019)
    • Driving assists:
      • Traction Control: allowed
      • ABS: allowed
      • Stability Control: not allowed
      • Ideal Line: not allowed
      • Automatic Gearbox: not allowed
      • Engine Start: no restrictions
      • Wipers: no restrictions
      • Lights: Automatic only
      • Pit Limiter: no restrictions
    • Car Setup: no restrictions
    • Dedicated custom BoP (Balance of Performance)
  • SIM-AM Hotlap qualification – Additional information:

    • Drivers are permitted to enter in the hotlap qualification servers except the Drivers that have been already selected as Real PRO/AM or SIM-PRO.
    • The schedule of the hotlap qualification is pointed out in paragraph 7;
    • The hotlap leaderboard will be available on the official website, where all the Drivers can check their lap times.

  • Rules:
     

    • It is mandatory for each Driver to save the replay of his/her best hotlap. After the end of the SIM-AM hotlap qualification, the organizers may ask the qualified Drivers to send the replay of their best lap recorded on the official leaderboard;
    • It is mandatory for each Driver to save the telemetry laps of his/her best hotlap. After the end of the SIM-AM hotlap qualification the organizers may ask to the qualified Drivers to send the telemetry file of their best lap recorded on the official leaderboard;
    • If a Driver doesn’t own the replay or the telemetry file requested by the organizers, his/her lap time will be invalidated and may he/she will be removed from the GT World Challenge Esports Charity Cup entry list;
    • In case of a Driver withdrawal or removal, the organizers may perform a repechage based on the official leaderboard;
    • The Driver selected from the repechage must provide to the organizers the replay and the telemetry file of his hotlap qualification. If he/she doesn’t own it, the organizers may will exclude him/her and proceed to select the following Driver on the official leaderboard;
    • Drivers must follow the rules of the Sporting Code; if the organizers find out one or more irregularities in the hotlap sent by the Driver, they may discard his/her hotlap time;
    • If any Driver misbehaves on track or uses the in-game chat improperly he/she may be removed from the SIM-AM hotlap session. Drivers may report other drivers misbehaviour by sending a video to the admins.

II.  GT World Challenge Asia Esports – Charity Cup Details

    • Dedicated to the selected REAL PRO-AM Drivers and SIM PRO-AM Drivers
    • Dates and times: please refer to chapter 7
    • Track: Suzuka
    • Rules: 1 mandatory pit stop 
    • Cars allowed:
      • Aston Martin AMR V8 Vantage GT3 (2019)
      • Audi R8 LMS EVO (2019)
      • Bentley Continental GT3 (2018)
      • BMW M6 GT3 (2017)
      • Honda NSX Evo (2019)
      • Ferrari 488 GT3 (2018)
      • Lamborghini Huracan GT3 Evo (2019)
      • Lexus RC F GT3 (2016)
      • McLaren 720S GT3 (2019)
      • Mercedes-AMG GT3 (2015)
      • Nissan GT-R Nismo GT3 (2018)
      • Porsche 991II GT3 R (2019)
    • Driving assists:
      • Traction Control: allowed
      • ABS: allowed
      • Stability Control: not allowed
      • Ideal Line: not allowed
      • Automatic Gearbox: not allowed
      • Engine Start: no restrictions
      • Wipers: no restrictions
      • Lights: Automatic only
      • Pit Limiter: no restrictions
         
    • Car Setup: no restrictions
    • Dedicated custom BoP (Balance of Performance). The organizers reserve the right to modify the BoP, after a prior communication to the Drivers, within 48 hours before the start of the official race.  
       
  • Sessions duration: 
    • Free Practice: 105 minutes
    • Qualifying: 15 minutes
    • Race: 60 minutes

7.  DATES AND TIMES (all times are HKT)

 

SIM-AM QUALIFICATION:
  • SIM-AM registration closes: 23th August at 09:59 pm HKT;
  • Suzuka hotlap qualification starts: 20th August at 02:00 pm HKT;
  • Suzuka hotlap qualification ends: 23th August at 10:59 pm HKT.
CHARITY CUP:

(dates and times may be subject to changes)

8.   CODE OF CONDUCT:

The respect of the Code of Conduct is a fundamental aspect in every Esports competition. Every Driver who doesn’t respect the rules of the Code of Conduct will be considered ineligible to participate in the GT World Challenge Esports Charity Cup and, if an evident breach of the following rules of the Code of Conduct will happen during the event, the organizers may remove the guilty Driver.

  • All Drivers are expected to conduct in a manner that reflects positively on the organisers and shall not engage in conduct considered harmful to the business, reputation or relationships of an individual or of their partners; 
  • All Drivers agree to avoid the following behaviours online and offline: 
  • Hate speech or discriminatory behaviour: Drivers must not use language that is deemed by the organisers to be obscene, vulgar, insulting, threatening, abusive, libellous, defamatory or otherwise offensive or objectionable, or promote or incite hatred or discriminatory conduct, at any time, off or on broadcast. Drivers may not use this type of language on any social media or during any public facing events such as streaming; 
  • Harassment: any kind of harassment is strictly prohibited; 
  • Discriminatory language: any kind of discriminatory words, phrases or gestures offending the dignity or integrity of a private person, a group of people, a team, a brand, a sponsor, a country through contemptuous or discriminatory words or actions on account of race, skin colour, ethnic, national or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation or any other reason, are strictly prohibited; 
  • Trolling: posting inflammatory, extraneous or off-topic messages in an online community, such as a forum, chat room, blog, or any social media, with the primary intent of provoking readers into an emotional response or of otherwise disrupting normal on-topic discussion, is strictly prohibited. 
  • All Drivers shall not offer or accept any gift or reward to or from anyone for services promised, rendered, or to be rendered in connection with the event; 
  • Betting or gambling by any Drivers or anyone connected to any participant it’s prohibited. Moreover, no Driver or related person may benefit directly or indirectly from any betting or gambling; 
  • Drivers must be respectful of the staff involved in the tournament by the organizers, sponsors, and/or their partners at all times; 
  • Drivers posting negative, disruptive and brand damaging content on social media about the organisers, the game, SRO Motorsports Group, Kunos Simulazioni, and their partners in general and/or any other participant, including but not limited to images and videos of game faults, may result in the participant disqualified (Driver removal) from the Event.
FRAUDULENT ACTIVITY    

In any moment during the Competition, the organizer has the right to exclude the Drivers in the event of:

  1. Alteration of the results, times and video files relating to the online phases; 
  2. Hardware modification: any modification made to a piece of hardware allowing it to function in a way the manufacturer did not intend; 
  3. Software modification: any modification made to Assetto Corsa Competizione and third parties’ software, allowing them to function in a way the developers did not intend; 
  4. Exploiting game glitches: intentionally using any in-game bug to seek an advantage; 
  5. Impersonation (including playing under another driver’s Steam account) – to be understood as playing under another driver’s account or soliciting, inducing, encouraging or directing someone else to play under another driver’s account; 
  6. Collusion: any agreement among two (2) or more Drivers and/or other persons to affect any competition or race and/or opposing drivers; 
  7. Any other behaviour as determined to be cheating, gameplay, gamesmanship or gaining an unfair advantage in any way by organisers.

Drivers must notify the organisers of any unfair exploits that they become aware of. Any Driver who is deemed, in the sole determination of the organisers, to have cheated or behaved in any way as described above may be penalised and/or disqualified from the GT World Challenge Esports Charity Cup.

Any conduct that is considered in violation of this Code of Conduct is punishable at the sole discretion of the organisers and may result in disqualification from the GT World Challenge Esports Charity Cup. The Organizer also has the right to replace the excluded or disqualified Driver or who has abandoned the race by performing a repêchage.

RACE DIRECTION AND SPORTING CODE

Please refer to the Sporting Code below for more information regarding Race Control, driving standards and penalties.

9. OFFICIAL COMMUNICATIONS

All Drivers must be connected to the official Discord server. The official GT World Challenge Esports Charity Cup Discord server shall be considered as the main channel of communications between the organizers, the Race Direction and the Drivers.

It’s mandatory for every Driver to join the official Discord server with his/her real Surname and Forename in order to be aware of official communications, participate in Driver Briefing (mandatory) and let the admins coordinate the different racing sessions and communications.

All the official results of the races and the penalties will be published on the “Official Communications” channel on Discord. 

10. CONTACTS

For any additional information please refer to the following contacts:

Email: asia@sro-esports.com 

Discord server: https://discord.gg/qfzGQTx

Official website: https://sro-esport.com/asia


SPORTING CODE

 

All Drivers are required to read and understand these rules before attempting to join the GT World Challenge Asia Esports Charity Cup.

1. General Rules & Driver Conduct

  1. Drivers must use their full name in the game in order to participate in the competition. 
  2. To participate in the competition, the maximum allowed ping is 150. 
  3. Drivers with higher ping or a spiky connection may be asked to leave the server or may be removed from it by the event administrator or Race Director. 
  4. All drivers are expected to be ready to run at the designated time for official sessions. 
  5. Drivers are expected to have familiarity with the regulations of the championship, as well as the specific and relevant features and rules of the game platform used. 
  6. Drivers are expected to have read and understood the General Regulation 
  7. Only the race admins will decide whether a session should be delayed or restarted. 
  8. It is not allowed to push the vehicle of another competitor to assist him/her – in case he/she has run out of fuel or experienced a mechanical breakdown etc.. 
  9. Bump drafting is also prohibited. The drivers shall provide ‘racing room’ to each other. 
  10. Unsportsmanlike conduct is subject to penalties. Any driver attempting to wreck or intentionally ram another competitor may be banned from the session or even from the Charity Cup. 
  11. Event administrators, Stewards and the Race Director will oversight the sessions. Administrators can report any misconduct to be reviewed by Stewards and the Race Director, and may lead to penalties or removal from the session and/or formal rebuke or ban.

2. Qualifying/Hotlap Sessions

  1. Drivers must achieve their fastest lap without exploiting external factors. It is forbidden to gain an advantage by exploiting other players on the track, such as bump drafting or driving too close to opponents in front.
    If a driver does so, he/she may receive a warning or even a penalty for the race session, which may include removal of the best lap time set or the obligation to start at the back of the grid. Slipstreaming may be allowed only if the aforementioned factors are not violated. 
  2. Lap invalidation resulting from off-tracks are entirely handled by the game. 
  3. It is strictly forbidden to stop on-track to teleport back to the garage. Teleporting to the garage may only be allowed from exit routes and other tarmac off-track areas (not grass or gravel), where they cannot disrupt the qualifying of other drivers. Any transgression will be severely penalized by the Stewards, and repeated offenders may receive a formal rebuke or may be banned from the event. 
  4. Drivers on the outlap must let other drivers on their fast lap past by moving out of their way. The in-game blue flag system assists drivers in that. Ignoring the blue flag and holding up another driver on their fast lap are conducts that may be penalized by the Stewards. 
  5. Exiting the pitlane must be done by exercising caution in order not to disrupt the timed lap of other drivers. It is strictly prohibited to cross the white line / veer and jump onto the ideal line; any violation may result in severe penalty from the Stewards. 
  6. Approaching a driver on his/her fast lap and overtaking is forbidden. The driver behind must make sure that there is ample space in front before starting the timed lap while predicting potential pace differences, so that he/she does not disrupt the qualifying lap of the car in front. Drivers who disturb another driver on a fast lap from behind may be penalized by the Stewards and repeated offenders may receive a rebuke or ban from the event.

3. Race Start

  1. Formation lap and race start procedures are handled by the in-game system. The start procedure will be explained in detail before every race session. Test sessions will provide opportunities for participants to practise and become familiar with the system. The game may hand out automatic Drive Through penalties for jumping the start or being out of position during the pre-green flag phase. Automatic penalties may be left in place or cleared at the discretion of the Stewards and the Race Director. 
  2. Tire and brake warming (accelerating and slowing abruptly or weaving) is prohibited in the pitlane and during the double-file phase of the formation lap. Tire and brake warming is permitted during the single-file phase of the formation lap. Drivers not adhering to this rule may be penalized by the Stewards during or after the session. 
  3. During the formation lap, opponent cars are ghosted (collisions are disabled). Collisions are re-enabled at the Green Flag, or when any car coupling is disengaged after the Green Flag.

4. Track Limits

  1. Track limits are determined by the game itself, utilizing the in-game warning and penalty system for infractions. More on this can be found in the Assetto Corsa Competizione drivers’ manual. 
  2. Pit entry/exit lanes are considered part of the racing surface for the cars on track, unless admins decide otherwise for certain track layouts. Drivers using the pits have to stay within pit entry/exit lane lines with all four wheels and are not allowed to cross over. Riding on the line will be acceptable and any penalty decision will be at the discretion of the stewards. 
  3. Going off of track with all four wheels due to a mistake is considered part of racing. Repeated leaving the track at the same corner(s) may be deemed as gaining an advantage and a penalty may be given either by the in-game penalty system or the Stewards. 
  4. Gaining a position or gaining an advantage against a competitor or gaining track position (gaining time) by leaving the track in any way is against the rules, regardless of any in-game penalty that may be handed out, and the Stewards may apply penalties because of that, unless the driver gives back the position immediately or slows down to compensate within the same lap.

5. Flag Rules

  1. Yellow flags are enforced and drivers must respect the “No passing when under yellow” rule. Drivers must be cautious and prepare for slowing down to avoid any incident ahead.
  2. If the drivers ignore yellow flags, it is within the Stewards discretion to apply or not a penalty. 
  3. Blue flags: they are advisory only, slow/lapped drivers do not have to pull aside, they can stay on their line. 
  4. A blue-flagged driver is not allowed to defend his track position against the lapping car and he/she should stay on his/her line. Intentionally holding up or defending against a lapping car may determinate the application of a penalty or even the disqualification of the driver by the live Stewards. Drivers about to be lapped have to behave in a predictable way without sudden changes of direction or track position. 
  5. Lapped drivers are allowed to unlap themselves as long as they can pull away after passing the driver that has a lap advantage.
  6. Black/Orange (meatball) flags might be shown when a player has excessive damage. Not responding to the warning and staying out on track may result in Disqualification by the game or the Stewards.

  6. On Track Behaviour

  1. The driver in front has the right to choose any line at any section of the track. The driver in front loses this right when an overtaking driver brings their front wheel to line up with the other driver’s head. At this point drivers are in a “side-by-side” position, and they both have to give each other at least 1 car’s width room. 
  2. Defending is allowed and accepted as a reaction by the driver in front. It is not allowed to defend if there is any overlap between cars. Note that following a racing line into a corner is not considered defence (unless cars are deemed side-by-side). 
  3. Both the passing driver and the driver in front are responsible for fair racing during the pass. It is the passing driver’s responsibility to choose a safe timing for the pass. 
  4. Pass attempts at a turn is what causes most accidents. The preferred racing line through most corners is usually very narrow and sometimes it will be impossible for two cars to share tight corners side-by-side at full speed. For each corner, the right to the preferred racing line is decided at the turn-in point. A driver attempting to pass at corner entry has to be in a side-by-side position at the turn-in point to have a right to enter the corner side-by-side. If not, this driver must back off and give way to the driver up front. 
  5. Dive-bombing should be avoided and is subject to a penalty. If the attempting driver was out of control and caused contact, or time loss to another driver, the penalties applied may be harsher than normal. 
  6. Brake checking, unnecessary slowing through a corner, punting, bump-passing, cutting-off or chopping, whether there is contact or not, are not permitted and will be subject to penalty. 
  7. Blocking is not allowed and subject to a penalty. 
  8. Weaving to break a draft is considered blocking. 
  9. Out-of-control or spinning drivers should lock their brakes to make it easier for other drivers to predict their movements. After a spin, the driver must keep the brakes pressed to make sure the car does not roll forward or back in order to not create an unpredictable situation for cars passing by. 
  10. Drivers who go off track limits, if they can keep their cars under control, should slow down or wait for traffic to clear and re-join in a safe manner. 
  11. Flashing of lights are permitted to alert the driver ahead you are about to pass or driver ahead will give way to help the pass. It cannot be more than 3 repeat flashes.

7. Incident Reviews & Penalties

  1. Official Race sessions will be reviewed by race Stewards live in conjunction with the Race Director. 
  2. Reviews will be conducted by a minimum of two Stewards and the Race Director. Warning/penalty decisions will be issued by the Race Director. 
  3. Live Race Director or Steward(s) will have authority to assign in-session penalties. 
  4. Penalty criteria is as follows:
    – Unavoidable contact or action: Racing incident, no penalty.
    – Avoidable contact or action: Warning, TP (Post-Race Time Penalty), DT (Drive Thru Penalty), SG (Stop and Go Penalty – 0 to 60 seconds in length), DQ (Disqualification from results)
    – Unsportsmanlike conduct or any other misdemeanor: Warning, Disqualification or Ban from the event/championship determined by the Administrators and the Race Director. 
  5. Serving penalties: In-session penalties (DT or SG) must be served during the course of the race with the exception of penalties handed out during the final lap. 
  6. Receiving a DT or SG penalty in the final lap will add an appropriate time penalty to the driver’s final result, depending on severity of the penalty (80 to 180 seconds).
  7. Post-race time penalties (TP) may be handed out during the race session if deemed necessary by the Stewards in conjunction with the Race Director.  
  8. Race Control will post warnings or other messages via the chat message window during the race
  9. Other penalties given by live stewards and the game itself will be displayed as RCTRL messages at bottom or right-hand side of your screen (DT, SG, TP) once assigned. 
  10. If a driver makes an avoidable contact and causes another driver to spin, lose positions or sustain heavy damage, the offending driver can expect a DT as a minimum. 
  11. Repeat offenders will receive SG penalties with gradual severity. 
  12. Stewards will exercise reasonable judgement at all times and particularly when reviewing light contacts, taps, bumps. 
  13. The Stewards will note and review all incidents happened during each session. During a race, priority will be given to incidents involving cars in the first 10 positions, however all incidents noted will be reviewed either during or after each race. Any incident brought to the attention of the Stewards using an incident report submitted via the post-race Protest system will be reviewed as soon as possible, but after the Stewards have completed their review of incidents noted during a race. Incidents not filed via the Protest system may not be reviewed by the Stewards. 
  14. Incidents where insufficient time or evidence prevents an in-session penalty to be handed out will be dealt with and communicated after the race. Post-session penalties may be post-race time penalties, disqualification from the race results or even ban from the event/championship.  
  15. The final results may be issued only after the Stewards have reviewed all incidents and applied the corresponding penalties. The final results will include any post-race penalty applied by Race Direction.

8. Protest

  1. Participants may be allowed to file protests up to 30 minutes after the race session is concluded. A text channel on the GT World Challenge Asia Esports Championship Discord server named “Protests” will be open, and in that time participants may submit their protests in the following format:
    Car #         
    Opponent car(s) #:
    Lap #:
    Turn #:
    Short description of the incident: ………………
  2. A message will be posted by an Administrator confirming the start time of the Protest window (the time that the race ended). A further message will be posted to confirm the closure of the 30-minute window. Protests not sent in this timeframe will not be accepted and examined. Protests sent with the wrong format or incomplete may be discarded by the Stewards without viewing their content.
  3. Participants misusing the Protests channel by needless chatting, flaming and calling out other drivers will be penalised or even disqualified from the event.

9. Additional Rules on the Server

  1. In-game CHAT window must be enabled for all official test and event sessions in the game’s UI settings. The organizers will not accept any complaints about missed messages if sent using this chat. 
  2. No in-game text chatting is permitted during Qualifying and Race. Players not complying to this rule may be warned or penalized during or after the session. Repeated offenders may receive a penalty affecting his or her race result or standings in the series or even a ban from the championship.